PlayableGames recently conducted research on how developers and publishers can design better mobile games that can be used where they are intended, on the move.
We used a range of the current best selling mobile devices and went walkabout, using them in a whole range of different locations, where and when the mood struck us. The key things we learn't were that tailoring a mobile game for short, snappy sessions was essential as we often snatched a few minutes when waiting for a bus or train and needed to quickly shut down the game as our transport arrived.Our findings, which are available from the PlayableGames research page, cover a range of different aspects that are useful to consider when designing a mobile game including, touch screen and audio issues, the various control mechanisms, lighting, and what to do if your gaming device is a phone as well.
Comments