I just saw this new Bluetooth ZX Spectrum controller. Nice to see it coming back. It's iconic!
Read the full article here: http://tinyurl.com/ok2w84q
Image credit: Yahoo News
Music by BoxCat Games
In September Ben and I went to the EuroGamer Expo and chatted to Albert Bentall and James Alexander Davies about 'Sandman' a game designed to be played on the Oculus Rift head mounted display which is being developed by a team from the National Film and Television School. Playing 'Sandman' is a unique gaming experience as it's immersive gameplay literally makes you feel like you have been physically dropped into the game. I'm looking forward to how this game develops.
I've been looking forward to playing Minion Rush but haven't had the chance to play it since I downloaded it about a week ago. So on my commute home I decided to play when I got on the tube!
When I selected the app icon this is what I got:
What do you mean activate my Internet connection?
I've downloaded the app I should just be able to play right?
Chloe and I visited the EuroGamer Expo at Earl's Court on the 27th of September.
One of the exhibits with the most enormous queues, especially outside Xbox, PlayStation, Nintendo and FIFA, was the virtual reality headset Oculus Rift. Fortunately, Chloe had a contact who is working on a new game called Sandman, which uses the Oculus Rift, so we got to experience it after only a short queue.
Earlier this year the Ouya game console was released following massive, almost overwhelming, Kickstarter investment. Since then people seem to have been busy blogging it's demise.
I stopped reading the reviews ages ago. I am abandoning all my UX instincts... I don't care about late deliveries (yes, mine was delivered after it arrived in stores, just), that things aren't joined up yet (no, I didn't get my second controller either) and the accusations of poor customer service (I'd rather they spent the money on the console). I've reserved judgement and the time has arrived to judge...
At ExperienceLab, we have a dedicated team that works with game developers to try and make video games more compelling, enjoyable and fun. We've been working with game developers since 1999, when we provided user feedback on the PC version of the Lego Racers game. We conducted research with young children, observed their use of, and and attitudes to, the game, and fed back to the developers ways that it could be more 'fun' and enjoyable for the audience.
I use inverted commas around the word 'fun' because it's such a nebulous concept. But over the years since Lego Racers, our team has worked on many different game titles, for such grand companies as Xbox and Sony Computer Entertainment, Disney, Square Enix, and many other game producers and development teams. Because of this, we often get asked: "what makes games fun?"; what are the mechanisms that should be in place to create a winning game, and a winning interactive experience.
Helpful or manipulative? The topic of gamification certainly divides opinion. Many skeptics out there argue that it misses the point, which is to develop an experience which is truely engaging, not trick users into doing something they don't really want to do.
In this short 2-pager, 'How can gamification be used to attract, retain & motivate customers?' we present guidelines for applying game mechanics to other types of customer experiences.
Following on from Ben's gaming focused blog, this post looks at the wider entertainment features offered by the Xbox One.
During the Xbox One announcement, Microsoft clearly re-positioned the Xbox One as an entertainment hub – a one stop shop for apps, gaming, TV, music, internet and anything else you might want to access. This is not particularly surprising, given the developments made throughout the Xbox 360 lifecycle.